Hi everyone, just had 2 ideas and wanted to get some opinions on them. I have a signal that I am wanting to debounce by code vs discrete components. Ive been running an example code that generates a interrupt, then counts up to a set number of bits, then samples the signal and outputs what it sampled, this is good for a basic push button, but I have a very timing critical application that will need some experimenting with and therefor having this done in code would be faster. My plan is to create a type of capacitor in vhdl, a simple count up by "x" when high, and count down by "y" when low, this will allow me to create "full" and "empty" thresholds on the fly and hopefully less glitches or late signal changes than desired. The second version would check to see if the prior state was held to certain amount of time to decide if there was a glitch or intended state change. the signal sampled will have a high time varying between 1.5ms to 5ms and the low between 4ms to 200ms. Here's a quick example. Let me know what you think please. counter_set <= flipflops(0) xor flipflops(1); -- single clk wide pulse interrupt whenever signal changes states. PROCESS(clk) BEGIN IF rising_edge(clk) THEN flipflops(0) <= SIGNAL; flipflops(1) <= flipflops(0); If(counter_set = '1') THEN if offtime > 50000 and ontime <2500 then if flipflops(1) = '1' then SIGNAL_OUT <= 1; ontime <= 0; offtime <= 0; ELSIF ontime > 50000 and offtime <2500 THEN if flipflops(1) = '0' then SIGNAL_OUT <= 0; offtime <= 0; ontime <= 0; ELSE null; END IF; END IF ;END IF; END IF; END IF; if flipflops(1) = '1' then ontime <= ontime + 1; else offtime <= offtime + '1'; end if; END IF; END PROCESS;
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Edited by User
Chris C. wrote: > Let me know what you think please. a) Pls use the [vhdl] tags b) Use proper identation to get the code readable c) There's on "end if" too uch in the code... :-/ > I have a signal that I am wanting to debounce Usually only mechanical switches must be debounced because to the bouncing of a mechanical contact. Here it sounds more like you want to filter a signal. So where does your signal come from? Why is it noisy? For simply debouncing a switch signal have a look there (its German): http://www.lothar-miller.de/s9y/categories/5-Entprellung
The signal is pulled up on the fpga side with a 220 ohm resistor and is routed to another circuit about 3 feet away, inside this second circuit is a switching transistor, a malfunction checking transistor and a capacitor, this system is also in a very noisy environment around a/c voltage and spark discharge, occasionally there is some noise when switching on and less when switching off, my current built prototype does not have the ability to add discrete components to solve this problem, so until my next run of boards and to continue development, I'm stuck with filtering in code. The signal delay cannot be more than 1uS, which is where the problem lies, the bounce typically happen a few times within the first 50uS of signal transition.
Chris C. wrote: > The signal delay cannot be more than 1uS, which is where the problem > lies, the bounce typically happen a few times within the first 50uS of > signal transition. Is the bouncing easy to be recognized on a scope? Is each "switch cycle" longer than 50us? BTW: uS means "micro Siemens" and thats the reciprocal of MΩ
Sorry about the mistakes, I wrote it out as It came to me on here, I'll probably give this a shot, seems like it may be the most accurate way, just would like to hear what anyone thinks of this system, pros and cons.
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