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OP
we're doing a research about comparative analysis of various edge 
detection, one of the parameters is the speed, so the panel suggest that 
we need to be specific of what architecture we will use in multiplier, 
adder, etc. to make it fair with other algorithm.
From the Megawizzard, I think this is not possible. The Adder will 
either be implemented using dedicated hardware (DSP block adder) or 
using standard logic array blocks to match the described behaviour.

Usually, as long as you get the required speed you don't care about how 
it's actually implemented. Maybe you'll find out how the DSP block 
adder(s) are implemented if you dig deep enough (for sure, it is not a 
ripple carry adder).

However, if you want a ripple carry adder, you have to describe/build it 
by yourself with an entity forcing it to do so.
Guest
Mark Jomari wrote:
> we're doing a research about comparative analysis of various edge
> detection, one of the parameters is the speed, so the panel suggest that
> we need to be specific of what architecture we will use in multiplier,
> adder, etc. to make it fair with other algorithm.

An other way would be to opimize all the algorithms to max. speed, 
deciding for every mathematical unit which architecture will give the 
fastest result and compare in the end the transistor count (ASIC) or the 
number of used resources (FPGA). Keep in mind that the best algorithm 
for ASICs could be a different one than the best for FPGAs.

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