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Forum: FPGA, VHDL & Verilog 2D Platforming logic for a Verilog FPGA game


von Umar H. (potent_sorcerer)


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I am new to FPGA programming and I am using HDL Verilog (Using Vivado) 
to generate a game similar to geometry dash.

I've written a code such that whilst the button is being pressed the 
block jumps up and down in the same x position. Once the button is 
released, the floor changes to 32 pixels above the initial floor and 
this stays as the new floor position.

However, this was not what was trying to achieve. My code makes it so 
the floor position is dictated by whether the button is being pressed or 
not. I was trying to make it such that when the button is pressed the 
block keeps jumping and if a certain condition is met (i.e. The floor 
position changes) then the block starts jumping from the new floor 
position and if the button is released the block rests on the new floor 
position (exactly like the platforming in geometry dash).

I can see that I need to make the floor position and button press 
independent but I have no idea how to do it. Any guidance is appreciated

My code referring to the jumping logic:
1
module jumping#(parameter 
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    FLR_POS = 11'd696,
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    BLK_HGT = 11'd32,
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    INL_BLK_X = 11'd300,
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    INL_BLK_Y = FLR_POS - BLK_HGT,
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    SPD = 11'd32,
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    ACCEL = 11'd2)(
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    //input pix_clk,
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    input game_clk,
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    input [4:0] btn,
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    output [10:0] blkpos_x,
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    output [10:0] blkpos_y
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    );
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    reg [10:0] floor = 11'd696;
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    reg [10:0] blkpos_x_r = 11'd300; 
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    reg [10:0] blkpos_y_r = 11'd664;
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    reg jump_state;
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    reg [10:0] spd_y = 11'd32;
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    reg [10:0] acc_y = 11'd2;
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    always@(posedge game_clk) begin     
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        if(btn[1]) begin                       
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            jump_state <= 1;
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        end
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        else if ((btn[1]==0) && (blkpos_y_r + BLK_HGT >= (floor - 11'd32))) begin
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            jump_state <= 0;
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        end
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    end
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    always@(posedge game_clk) begin
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        if(btn[0]) begin                        
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            blkpos_x_r <= 11'd503;
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            blkpos_y_r <= FLR_POS - BLK_HGT;
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        end
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        else if(jump_state == 1) begin           
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           blkpos_y_r <= blkpos_y_r - spd_y;
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           spd_y <= spd_y - acc_y;
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           if (spd_y == -SPD - acc_y) begin
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               spd_y <= SPD;
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               blkpos_y_r <= blkpos_y_r;
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           end
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           if (blkpos_y_r + BLK_HGT >= (FLR_POS - 11'd32)) begin
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               floor <= floor - 11'd32;
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           end
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        end
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        else if(jump_state == 0) begin
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            blkpos_y_r <= blkpos_y_r;      
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            spd_y = SPD;
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            acc_y = ACCEL;
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        end
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    end
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    assign blkpos_x = blkpos_x_r;
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    assign blkpos_y = blkpos_y_r;
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endmodule

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