The loophere fn is definitely an infinite loop..
just want to verify concepts: if the condition is true for the all the
"if" case, will it end up in an infinite loop that causes a hang when
LEDB and LEDC are toggled? Loophere fn is outside the main loop whereas
the while(1) loop is inside the main loop.
int Main(void)
#endif
{
:
:
if(ECFG_GetCentralAddress(&pGprsCenterAddr) != COM_SUCCESS)
{
LoopHere();
}
:
:
if (ECFG_GetUserAppConfig(&recEnable,
&recType,
&oneFixMaxIntervalSec,
&displacementThresholdMet,
&gprsMaxBytesPerSendToServer,
&gprsSendPeriodSec,
&pGprsRemoteIpAddr,
&gprsRemotePortNum)!= COM_SUCCESS){
//ELOG_Printf0(LOG_CRITICAL, "GetUserAppConfig() failed!");
LoopHere();
}
:
:
if (EFLASH_Open(COM_SPI_PORT0, MCK/DATAFLASH_SPI_CLOCK_MHZ, 600,
1,
0,DATAFLASH_TOTAL_PAGES,DATAFLASH_TOTAL_BYTES_PER_PAGE,
DATAFLASH_TOTAL_BITS_FOR_BYTE_FIELD_IN_COMMAND) !=
COM_SUCCESS)
{
ELOG_Printf0(LOG_CRITICAL, "FLASH_Open failed!");
while(1)
{
ELED_Action(LEDB, LED_TOGGLE);
ETIME_DelayMsec(50);
}
}
:
:
}
void LoopHere(void)
{
while(1)
{
ELED_Action(LEDC, LED_TOGGLE);
ETIME_DelayMsec(50);
}
}
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